Astro empires battle calc
![astro empires battle calc astro empires battle calc](https://vignette.wikia.nocookie.net/onifleet/images/c/c6/UGI_corvette.png)
Having multiple unemployed pops on a planet will increase the chance of one of them moving. Migration controls will prevent this auto-resettlement.
#ASTRO EMPIRES BATTLE CALC FREE#
Planets with sapient, unemployed, free pops now have a 10% chance per month for one to automatically migrate to other planets with appropriate jobs, housing, and decent habitability.Changes have been made to resettlement:.Empire starting resources and buildings have been adjusted.Homeworlds now normally range from size 18-21 instead of 16-18.Added around 10 new envoy-based random events.
![astro empires battle calc astro empires battle calc](https://media.springernature.com/lw785/springer-static/image/chp%3A10.1007%2F978-3-319-90560-0_5/MediaObjects/442783_1_En_5_Fig3_HTML.gif)
New factions-themed colony event chain, “Manifesti Destiny”, available to non-gestalt empires.Added Setting for turning off mouse Screen Edge Panning.Added a filter to the colonisation menu so that you can just view your main species.Added game setup option to pick which End-Game Crisis you get.Added notifications when a member joins/leaves the Galactic Community/Empire.Added new diplo messages for when an empire is destroyed upon the end of a war.Added auto-research Quality-of-Life feature.Overpopulated planets will stop generating pops at lower levels of overpopulation.
![astro empires battle calc astro empires battle calc](https://edgardalejos.com/wp-content/uploads/2020/03/Teams009-02.png)
Spawning Pools and Cloning Vats now produce organic pop assembly rather than modifying pop growth.The basic Colony planetary designations now grants stability, amenities, and (in regular empires) happiness. New colonies no longer suffer an explicit pop growth penalty.As a result of these changes, the expected number of pops in the late game are significantly lower than before. Base assembly values have also been adjusted. The amount of pop growth or assembly required to create a new pop is now increased by the total number of pops in the empire.
![astro empires battle calc astro empires battle calc](https://vignette.wikia.nocookie.net/erebuswarmod/images/e/e8/Battleship.png)
#ASTRO EMPIRES BATTLE CALC PLUS#
The overall carrying capacity of a planet is largely based on the total housing the planet has, plus a value for unbuilt and unblocked districts based on the planet class, and can be seen by examining the Planet Size tooltip. Pops will start at their normal baseline but increase in speed as the population grows, eventually leveling off and slowing down as they fill up planets.